


Those moments were nice fun, as I needed to think about how the fuck staying alive.īut other times I could send an explosive canister to a brute's face, send him flying to the nearest hospital bed, but their friends who were just a few metters away didn't notice and kept doing their thing. Sometimes enemies flanked me or some heavy enemy (those big brutes with the gun that spits red plasma, destroyer it was?) didn't let me stay on cover while regenerating my shield. That sequence at the start when everything starts to blow up? Very cool too. Explosions look very fine and the physics just make it better.

Game looks pretty (at least indoors, didn't get to see outdoors), specially during action sequences. Only got until a bit after I met the little blue lady, but got bored since I think I'm missing a lot of info from previous games and the gameplay itself wasn't that fun to me. Played on heroic I think (the third out of four). Tried it for a while, not long to be honest, but didn't feel the magic at all. This kind of environmental storytelling is used so well throughout this game. Upon initial examination I'm here thinking "shit, they messed up, you can't even get in there, the damn door won't open." Turns out you have to really search around the map, and boom you end up finding an entrance you really didn't expect would be there that takes you further in.

There would be an entrance from a further up mountain that took you into a completely sealed off room or space with enemies. A cave led to an entire seemingly carved out section of space deep in Zeta Halo where find enemies as well as a Spartan core. You can enter a cave well within a specific area that you would think keeps you well within the confines of the island you're on, but then takes you so deep into the very core of those hex walls, right to the edge of space. Environmental and level design has also never been more clever, more impressive. Nonetheless, entirely your view, but I'm not seeing this stuff about them not capturing the feel of the original trilogy when they've made by far the best such game since then, which also happens to top many of the best gameplay moments from some of those past titles. It eases its way into telling you more about the characters, and unraveling the greater mystery at foot, and the environmental storytelling used to help sell all this is magnificent. It does what it does with story very effectively without trying too hard to force "hey look, this is a big revelation here!" down your throat. The best compliment I can give this game is no Halo title feels more like an Eric Nylund or Troy Denning novel than this game does. You also get a strong sense of the UNSC side of the story also from audio logs if you desire to know way more about the Spartans Chief is finding throughout the game that lead to his armor upgrades. They captured so well the feel of the original game, the Chief's character development and depth of character is some of the best it's clearly ever been, the dynamic between the pilot, the Chief and The Weapon are exceptional, and the overall story thus far has been very well told, especially from the Banished side of things. It did what missions like "The Covenant" "Halo" "Silent Cartagrapher" "Truth and Reconciliation" all did, but significantly better. It's actually better than the original trilogy by quite a ways.
